Tuesday, September 27, 2011

Lords of Creation - Intro

While many modern games will open up with a piece of game fiction, back in 1984 intros like that were rare.  It was more typical to open up with a "What Is Roleplaying" introduction, which is what Lords of Creation gives us here.  This would have been a perfect place for a blurb telling us what the game is about, but we don't really get that.  The closest we get to that is:

LORDS OF CREATION is a role-playing game of science fantasy, fantasy, science fiction and high adventure that explores the farthest reaches of the imagination.  Game adventures take place throughout time, space and other dimensions.  The game is designed for both experience role-playing gamers and beginners. All that's needed to play are these rules, the dice included in the game, and your imagination!

Monday, September 26, 2011

Lords of Creation - Opening Moves

To start my examination of Lords of Creation, it's probably best to begin at the beginning.  In this case, with the Cover :



There we go - right from the cover we know that this is going to be a genre-mashup game.  We have a couple of adventurers wandering through an obvious portal between worlds.  On the one side a fairly standard fairy-tale kingdom complete with menacing dragon.  On the other some kind of pock-marked alien landscape with a robot standing sentinel.  Our adventurers are clad in strange garb - one is a man who is maybe supposed to look like his clothes were designed during the Italian Renaissance carrying a blaster pistol, and the other is a woman who looks to me like a starship pilot casting a lightning bolt.

Sunday, September 25, 2011

Lords of Creation

So late last week the following showed up in my mailbox:




Lords of Creation!  The copy is pretty beat up, but both books are complete and mostly intact.

Monday, September 19, 2011

More Gamma World

So yesterday we had our second Gamma World session.  Three of our four intrepid mutants returned to the table to continue their search for the source of the strange malfunctioning robots that are bothering the village of Owl on the outskirts of the Great Forest.  Last time they tracked the robots to a warren of mutant badger-men (badders) and after a pitched battle they tracked the source of the robots to somewhere deep into the lower levels of the badder warrens.