Saturday, July 30, 2011

Gamma World Origins - Knight

Knight
You're a defender of the innocent and protector of the downtrodden. Or maybe you just like dressing up in armor and carrying a big sword.
You wander the land righting wrongs, slaying dragons and rescuing princesses.  Or maybe you've sworn fealty to a king and act as the defender of his lands.  Or maybe you're just a weirdo who likes to dress up in heavy armor and hit things with a sword.

Appearance:  Your other origin is going to dictate your appearance -- Knights come from all walks of life.  However no matter what your other origin is you're probably going to be wearing some heavy armor, toting a hefty melee weapon, and carrying a large shield.  Otherwise why call yourself a Knight?


KNIGHT TRAITS 
Mutant Type: Strength; Bio; +2 to bio overcharge 
Skill Bonus (Level 1):  Gain a +4 bonus to Athletics checks
Knightly Constitution (Level 1): Gain a +2 bonus to Fortitude
Armor Expertise (Level 1):  You gain resist 5 physical while wearing heavy armor
Knight Critical (Level 2 or 6): When you score a critical hit, the attack deals 1d10 extra damage and the target grants combat advantage until the end of your next turn

KNIGHT POWERS
Guardian Strike (Knight Novice)
You position your foe to make it more difficult for him to attack your allies.
At-will * Physical, Weapon
Standard Action * Melee weapon
Target: One creature
Attack: Strength + your level + weapon accuracy vs. AC
Hit: 1[W] + Strength mod + your level physical damage and the target takes a -2 penalty to attack rolls against your allies until the start of your next turn

Hey You! Over Here! (Knight Utility)
You dive to the defense of an ally who is about to be hit by an attack
Encounter * Physical
Immediate Interrupt * Personal
Trigger: An ally is hit by a melee attack from an enemy adjacent to you
Effect: The attack targets you instead of your ally 

Armored Assault (Knight Expert)
When the time comes, you can administer a beat down few can walk away from
Encounter * Physical
Standard Action * Melee weapon
Target: One creature
Attack: Strength + your level + weapon accuracy vs. AC
Hit: 2[W] + Strength modifier + twice your level physical damage and the target is stunned until the start of your next turn
Miss: The target grants combat advantage until the start of your next turn

Notes:  The Knight is another implementation of a specific kind of Fighter -- specifically the "tank" who can take a lot of punishment as well as dish it back out.  Here Knight is short-hand for "heavy armor wearing warrior", though this origin should be suitable for characters fitting into the stereotypical knight protector mode as well.

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