I've been thinking a bit more about adding "Thundarr the Barbarian" elements to the D&D Gamma World game. The previous three posts (and a few others that I'm still fleshing out) are some of my thoughts on characters whose primary abilities come through training rather than through mutations. I have some more ideas on these types of characters, but there are other ways to approach this problem. The Gamma World game has some suggestions on other origins that can be imagined as coming via training rather than training -- such as the Felinoid, Yeti or Speedster origins might be used for a martial artist, or the Hypercognitive as someone with highly trained intuition and reflexes.
This is approach I've been thinking about when it comes to magic-users in the Gamma World game. The Dark and Psi based origins almost all scream wizardry - pick two, put them together and you have a wizard. An elementalist, for example, could be built using some combination of Pyrokinetic (fire), Seismic (earth), Telekinetic (air), Cryokinetic (ice) and, with a bit of re-themeing Gelatinous (earth or water) origins -- different combinations of these origins give you different elementalists.
Showing posts with label gamma world origins. Show all posts
Showing posts with label gamma world origins. Show all posts
Monday, August 01, 2011
Sunday, July 31, 2011
Gamma World Origins - Fighter
Fighter
There's nothing subtle about your fighting style.
You have a very classic approach to fighting -- you move up next to an enemy and you hit it. Simple and direct. Maybe your friends call you reckless, or maybe they appreciate your blunt technique.
Appearance: Your other origin is going to dictate your appearance -- with a little work almost anyone can learn to be a fighter.
There's nothing subtle about your fighting style.
You have a very classic approach to fighting -- you move up next to an enemy and you hit it. Simple and direct. Maybe your friends call you reckless, or maybe they appreciate your blunt technique.
Appearance: Your other origin is going to dictate your appearance -- with a little work almost anyone can learn to be a fighter.
Saturday, July 30, 2011
Gamma World Origins - Knight
Knight
You're a defender of the innocent and protector of the downtrodden. Or maybe you just like dressing up in armor and carrying a big sword.
You wander the land righting wrongs, slaying dragons and rescuing princesses. Or maybe you've sworn fealty to a king and act as the defender of his lands. Or maybe you're just a weirdo who likes to dress up in heavy armor and hit things with a sword.
Appearance: Your other origin is going to dictate your appearance -- Knights come from all walks of life. However no matter what your other origin is you're probably going to be wearing some heavy armor, toting a hefty melee weapon, and carrying a large shield. Otherwise why call yourself a Knight?
You're a defender of the innocent and protector of the downtrodden. Or maybe you just like dressing up in armor and carrying a big sword.
You wander the land righting wrongs, slaying dragons and rescuing princesses. Or maybe you've sworn fealty to a king and act as the defender of his lands. Or maybe you're just a weirdo who likes to dress up in heavy armor and hit things with a sword.
Appearance: Your other origin is going to dictate your appearance -- Knights come from all walks of life. However no matter what your other origin is you're probably going to be wearing some heavy armor, toting a hefty melee weapon, and carrying a large shield. Otherwise why call yourself a Knight?
Friday, July 29, 2011
Gamma World Origins - Brawler
Brawler
You're an expert in fighting more than one opponent at a time
Your training focused on taking on multiple foes at once and making use of makeshift weapons that happen to be at hand. Perhaps you were trained by a Revered Master in an ancient form of a long lost martial art, or maybe you've just been in a lot of barroom brawls.
Appearance: Your other origin is going to dictate your appearance -- being a Brawler is more about training than birth (Brawlers are made, not born). However your career as a fighter has probably left its mark somehow. Maybe your face is scarred or you're missing an eye or an ear.
You're an expert in fighting more than one opponent at a time
Your training focused on taking on multiple foes at once and making use of makeshift weapons that happen to be at hand. Perhaps you were trained by a Revered Master in an ancient form of a long lost martial art, or maybe you've just been in a lot of barroom brawls.
Appearance: Your other origin is going to dictate your appearance -- being a Brawler is more about training than birth (Brawlers are made, not born). However your career as a fighter has probably left its mark somehow. Maybe your face is scarred or you're missing an eye or an ear.
Gamma World
This past weekend I finally got a chance to run a session of the new Gamma World game from Wizards of the Coast. All in all, I had an excellent time. Part of that is that my group is fairly awesome, but part of it does come down to the fact that the Gamma World rules are just fun. Character creation was relatively fast and simple -- and after a number of years of playing games where character creation takes hours and is all about making multiple painstaking choices, it was nice to run a game where dice are rolled and characters come together randomly.
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